Game based learning and Gamification

"A game is a series of interesting decisions" - Sid Meier

Learning about games and how they are made can be a very powerful asset in the curriculum of any professional in the fields of education and communication.

About the course

Game design is a very complex discipline that draws from engineering, informatics, psychology, sociology, history, anthropology, communication science, arts and and much more. Including game design elements in other areas of activity is a process called “gamification”, and it is now proven that it can have tremendous benefits, making our activities more engaging, rewarding and “fun”.

The course follows a very hands-on approach, combining elements of theory, group work and discussion – and experiential phases in which participants will have an opportunity to design thein own games and learn from direct experience. The focus will be on social and educational games – plus, it’s fun! The program covers topics like: LEGO, traditional games, role playing games (RPGs), table top games, digital and videogames

It also provides an introduction to the concept and practice of “Gamification”, and easy-to-apply tips to include elements of game design in many other contexts from professional and everyday life.

Objectives of the course:

  • to learn about various types of games and their possible uses in education;
  • to acquire a working knowledge of principles and definitions of game design – and related
    topics (to name a few: reward mechanisms, activity loops, habit creation, theories of “fun” and engagement, immersive storytelling);
  • to understand how games spread or reinforce values in society - and how that can be affected;
  • increase awareness and develop solution on how to include game design elements in educational work (“Gamification”);
  • to experience directly a complete process of designing an educational game as a group
    assignment, following the phases: concept – design – prototype – playtest.

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